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Games For All Occasions By: Mary E. Blain (1872-) |
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GAMES FOR ALL OCCASIONS BY
MARY E. BLAIN CHICAGO
BREWER, BARSE & CO. Copyright, 1909
By Brewer, Barse & Co.
PREFACE
"A Merry heart maketh a cheerful countenance." The desire to play and frolic seems to be a heritage of mankind. In
infancy and early childhood this joy and exuberance of spirit is given
full sway. In youth, that effervescent stage of human existence, "joy is
unconfined." But in middle age and later life we are prone to stifle
this wholesome atmosphere of happiness, with care and worry and perhaps,
when a vexed or worried feeling has been allowed to control us, even
forbid the children to play at that time. Why not reverse things and
drown care and strife in the well spring of joy given and received by
reviving the latent spark of childhood and youth; joining in their
pleasures passively or actively and being one of them at heart. So
presuming that "men are but children of a larger growth," the games,
pastimes and entertainments described herewith were collected,
remembered and originated respectively with the view of pleasing all of
the children, from the tiny tot to, and including the "grown up," each
according to their age and temperament. M. E. B.
GAMES FOR TINY TOTS
A RUNNING MAZE Form a long line of children one behind the other. The leader starts
running, and is followed by all the rest. They must be sharp enough to
do exactly as the leader does. After running for a moment or two in the ordinary running step, the
leader changes to a hopping step, then to a marching step, quick time,
then to a marching step, slow time, claps and runs with hands on sides,
hands on shoulders, hands behind, etc. Finally the leader runs slowly round and round into the centre, and can
either wind the children up tightly or can turn them on nearing the
centre and run out again. For another change the long line can start
running and so unwind the spiral.
BEAN BAG All stand in a line except one who is the leader who stands a short
distance opposite the line. The leader throws the bean bag to the child at the head of the line who
returns it to the leader. The leader throws it to the next child, who
throws it back to the leader, and so it is thrown back and forth to each
child in turn. Any one in the line who fails to catch the bag must go to
the foot of the line. If the leader fails to catch the bag he must go to the foot of the line
and the one at the head of the line takes his place.
"BIRDS FLY." This is a very simple game. Each player places a finger on the table,
which he must raise whenever the conductor of the game says: "Birds
fly," "Pigeons fly," or any other winged creatures "fly." If he names any creature without wings, such as "Pigs fly," and any
player thoughtlessly raises his finger, that player must pay a forfeit,
as he must also do if he omits to raise his finger when a winged
creature is named.
BUTTON, BUTTON All the children except the one who passes the button sit in a circle
with hands placed palm to palm in their laps. The child passing the button holds it between her palms and goes to each
one, in turn, slipping her hands between the palms of the children. As
she goes around the circle she drops the button into some child's hands,
but continues going around as long after as she pleases, so the rest
will not know who has it. Then she stands in the middle of the circle and says: "Button, button,
who has the button?" All the children guess who has it, the one calling
out the correct name first is out and it is his turn to go around with
the button.
BINGO "The miller's dog lay at the mill,
And his name was little Bingo,
B with an I, I with an N, N with a G, G with an O,
His name was little Bingo... Continue reading book >>
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