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School, Church, and Home Games   By: (1884-)

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School, Church, and Home Games by George Orrin Draper is a comprehensive and engaging resource for anyone looking to add fun and excitement to a variety of settings. With a wide range of games and activities, this book caters to schools, churches, and even family gatherings at home.

One of the standout features of this book is its organization. Draper starts with a clear introduction that explains the importance of incorporating games into social environments. He highlights the positive impact these games have on building relationships, fostering teamwork, and enhancing creativity. This section sets the tone for the rest of the book and showcases the author's passion for bringing people together through play.

The subsequent chapters delve into specific game categories, such as circle and tag games, indoor and outdoor games, and even quiet and church games. Each category is well-defined and provides a diverse array of choices suitable for various age groups and settings. The explanations are concise, making it easy for readers to understand the rules and objectives of each game.

What sets this book apart is Draper's inclusion of detailed instructions and helpful tips for each game. He provides variations and adaptations, ensuring that the activities can be tailored to specific needs or constraints. For example, he suggests modifications to accommodate large or small groups, different skill levels, or limited resources. This level of flexibility makes the book invaluable for educators, youth leaders, and parents alike.

Moreover, School, Church, and Home Games prioritizes inclusivity by offering activities that require minimal resources and cater to diverse abilities. Draper emphasizes the importance of creating an environment where everyone feels welcome and encouraged to participate. This sentiment aligns well with contemporary values of promoting inclusivity and diversity in social settings.

It is worth noting that Draper incorporates thought-provoking discussion questions throughout the book. These questions encourage readers to reflect on the purpose and impact of the games, as well as how they can be integrated into daily life. This aspect adds an additional layer of depth to the book, making it more than just a compilation of games, but also a tool for personal and social growth.

However, while the instructions and guidelines are generally clear, some readers might find it helpful if the book included visual aids or diagrams to further illustrate the games. Additionally, a table of contents or an index could have aided in navigating the book more efficiently.

Overall, School, Church, and Home Games is an invaluable resource for anyone seeking to infuse their educational or social gatherings with memorable and engaging activities. George Orrin Draper has compiled a remarkable collection of games that not only entertain but also cultivate important interpersonal and creative skills. This book is highly recommended for educators, youth leaders, parents, and anyone else looking to create a vibrant and inclusive social environment through the power of play.

First Page:


Compiled by


Secretary for Health and Recreation County Work Department of the International Committee of Young Men's Christian Associations


Association Press New York: 347 Madison Avenue




whose happy contact with the folks of the country, through his duties as a County official, won for him their esteem; who found recreation in the open country, where the birds, the flowers, and all wild life were his friends and reflected their charm in the life he lived simple, happy, friendly true to himself, his family, his neighbors, and his God.





I. SCHOOL ROOM GAMES for Primary Pupils 1

II. SCHOOL ROOM GAMES for Intermediate Pupils 8

III. SCHOOL ROOM GAMES for Advanced and High School Pupils 16

IV. SCHOOL YARD GAMES for Primary Pupils 24

V. SCHOOL YARD GAMES for Intermediate Pupils 27

VI. SCHOOL YARD GAMES for Advanced and High School Pupils 37

PART II... Continue reading book >>

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